Chamber 404 creates a first-person-perspective, web-based virtual reality (VR) performance experience that combines voice acting with a radical visual explosion of 360-degree video. As digital and physical realities become increasingly entangled, social media has become essential for building interpersonal connections and creating one’s sense of identity. Born into a world of social media platforms driven by capitalist motivations, adolescents and young adults, commonly referred to as Generation Z, lack an alternative foundation upon which to define themselves in relation to the complexities of the world. The very basis of human social interaction needs to be queried and rethought.
Chamber 404 explores the disorientation and confusion in the process of self-identity construction in the online realm – with its ongoing pressure to perform, to face social obligations, the dissolving of work and life, as well as the exposure to sexuality. Through an interactive web portal, audiences are taken on a journey through an obscure cyberworld of changing online identities, in which their participation fosters empathy with the protagonist, an East Asian Generation Z female, which prompts them to critically interrogate the current landscape of social media and its effects.
An enchanting, yet overwhelming, unmanned digital performance allows the audience to taste the loneliness of cyber existence.
In 2020, when the soul feels particularly fragile, and the relationships between people are particularly remote, we all have to learn how to face ourselves honestly.
Disorientation in the process of self-identity construction: pressure to perform, social obligations, the dissolving of work and life privacy online, displays of sexuality.
The audience meets the avatar in her own bedroom to discover the user’s ‘life story’ and online identity. Is the avatar’s belief principally good for the user?